![]() ![]() Pass the argument has_fp16_weights=True (default) Mixed 8-bit training with 16-bit main weights.Add bnb 8-bit linear light module: linear = bnb.nn.Linear8bitLt(.) (base arguments stay the same).Comment out torch.nn.Linear: #linear = torch.nn.Linear(.).Replace embedding layer if necessary: torch.nn.Embedding(.) -> bnb.nn.Embedding(.).Add 8-bit optimizer of your choice 8bit(.) (arguments stay the same).LLM.int8() requires Turing or Ampere GPUs. Linux distribution (Ubuntu, MacOS, etc.) + CUDA > 10.0. LLM.int8() Paper - LLM.int8() Software Blog Post - LLM.int8() Emergent Features Blog Post ![]() Sorry about any inconveniences this causes.The bitsandbytes is a lightweight wrapper around CUDA custom functions, in particular 8-bit optimizers, matrix multiplication (LLM.int8()), and quantization functions. Please delete any other 4.07 ISO you have. All the links have been updated on the 20XX SmashBoards thread. ![]() The CSS and Debug Menu should look like this now. Fixed a bug where toggling 20XXTE Input Display would freeze the game.Because of the new lagless FoD code, legal stages only All-Star mode now includes FoD stages.Lagless FoD for 4+ players has been changed to 3+ players.Fixed a bug where entering the Event Match menu would freeze the game.It was caused by the update to the X+A 20XX Reset code walking through and resetting character costume filenames, and forgetting to add a check to not do this for Game and Watch. Fixed a bug where Ganondorf's Warlock Punch would freeze the game.I'm looking forward to switching to a naming convention next major release. Back again, with a small update to 20XX 4.07+. ![]()
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